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Trying out a low to the ground idea, dump your hand with cheap units as fast as possible to get early points and lots of draw power, utilize Yasuo/Vi + Ride the Wind to get your last point(s) when your low power units fail to hold or steal points later in the game. You can trade smaller units into big units you damage with rocket and star to clear the way for the rest of the team, but don't over commit to Battlefields unless you enjoy feeding Thousand-tailed Watchers. Tideturner is great for pulling back assault or other big units when a big counter attack is coming, or when you need more units to attack the other battlefield early. Draven is your late game wall, try to get him over 6 might to avoid most removal. Yasuo combo is ideally stacked deck into sun disc-ed yasuo into ride the wind for about 8/9 + pp runes total. Sideboard: Gust and Pouty Poro for Kai'sa/Anne 3rd fight or flight for big unit matchups like Dazzling Fading for Dazzling/Hook etc. Gust also counters Hook.





















































