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Make sure you muli for a good enough round 1/2 play. Only have 5 lower cost units to deal with early pressure. Utilize your Heralds to apply backline pressure with the utilization of their ability. If you have one up, it feels good. If you get TWO.... HOLY .... the value is insane. If you have two up, you essentially win yourself the game... You are mainly going to give up early pressure to create a huge back line to that then creates an unmovable wall.





















































