© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Very similar list for first two skirmishes - Skirmish 1 came third Skirmish 2 came 7th and threw a game 3 in top cut because i forgot to score. The most important thing with viktor as it is a weaker deck, is you NEED to know the match up better then your opponent and play perfectly with resources, one miss step and its usually GG. I think this list is mostly kind of standard reasoning for certain cards below. Call to glory - tried one last minute due to the Houston list - being able to dodge Falling Star - Icathian Rain - Gust - Hextech Ray just feels massive and so good for tempo. It can also help your tokens trade up rather then trading down with smoke screen. Overall card felt good won me a game against kai sa potentially going to 2 in the future. Machine Evangel - I have cut and reput in this card countless times, final verdict, card is just such a good drop on 5 going second - great into Ahri - Kai'sa and just geuinely any match up, potentially worth siding out going first due to curve not matching up well. Won me a 2 games against Kai'sa, two games against Ahri and a game against Lee Sin. Overall, defo worth playing at 2. Blastcone Fae- logic was its a third smoke screen but in unit form to help with stratagem push, with 3 seals another easy hidden to bluff a potential hidden blade and lets me keep a unit at BF if opponent gusts/kills the token i have at BF. It did help me win a game against Lee Sin and helped a little against one game against Kai'sa. Overall probably will end up cutting as can feel two clunky. Riptide Rex - This is my fav card in the game, hes just a bit slow. did win me a game against Kai'sa but other then that didnt see him all day. Pro - big unit which can result in a rare hold or just an easy conq over a ravenbloom or yordel which can be hard without sending too many resources. Punishes leaving Kai'sa/Darius or any 6 might unit on BF without Retreat. Cons - really slow, is easily dodgable by any purple deck - if they retreat a kai'sa against this it feels really bad. Overall, i think the card can win games by itself and its worth 2 in the side. Side Patterns- Kai'sa - 1 sprite calls/ Sprite mother depending on first or second 1 of the other sprite call/ mother and 1 daring poro for 2 riptide and 2 ledros Annie - 2 singularities for 2 Facebreakers for a block or vi ride the wind. (this is a weird side for annie as not much for that deck - vilemaw is the big winner) Ahri - 1 Call to Glory - 1 Sprite call/mother depending on first or second for 2 Riptide rexs. Teemo - 2 Machine Evangel for 2 Riptide rex. every other match up is kind of free or I haven't played into it yet to test siding. i think everything else is pretty standard, been really happy with the list and if I can stop throwing games the results are there. :)





















































