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General Idea: Focus on generating gold early game with tools such as Cull, Treasure Hunter and Plundering Poro to always have access to whichever color you need. Blue has priority in the mid to late game due to Ezreal, Dashing's ability to retreat. Our haymakers are Singularity and Thousand-Tailed Watcher which are also our curve toppers to give us an edge in the later stages of the game. Game Plan: Focus on setting up an Ezreal, Dashing and buff him up with your equipments. Spells such as Arcane Shift, Frigid Touch, Fight or Flight and Switcheroo are here to support him and ensure he sticks on the board. Game 1 we start with Fortified Position, giving us a +2 on our Ezreal, Dashing when defending which is huge since we can trade an enemy unit for free and then retreat him if needed. Nocturnes are an additional piece that allows us to curve out magnificently while also applying lots of pressure. Rebuke mostly ends games if our opponent has threats larger than our Ezreal, Dashing. Game 2 we pick Grove of the God-Willow after a loss, going first, otherwise it's The Candlelit Sanctum and we side in the 3rd Nocturne, Horrifying. Game 3 is whichever field is left. Always keep a 3rd copy of Nocturne, Horrifying in the deck for game 3 even without The Candlelit Sanctum when playing against Aggro decks. Sideboarding: Vex, Cheerless vs spell heavy decks and decks with lots of combat tricks (like blue, green, purple or kai'sa) Bargain vs decks that run big spells (Icathian Rain, Downwell ecc...) Switcheroo vs stat check decks (Ornn, Irelia ecc...) Nocturne vs Aggro decks (ALWAYS in when running The Candlelit Sanctum) Pickpocket vs mirror match, Azir (decks that run Seals or lots of 1 drop gears)





















































