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Skip your turn one play and hold your seals and stacked decks and cheap spells to try and play 1 or two battering rams out on turn 2, then back them up with spells and Annie's ability to kill most things in the early to mid game whilst your battering rams control the points. Annie + twisted fate is a deal 3 to one unit + deal 2 to all others at a battlefield, effectively making him a 7 strength unit for 4 that also sweeps up tokens in a deck that has a hard time dealing with lots of little guys. Immortal phoenix is your card advantage engine and you can consistently send it to battlefields and have it die in combat, then finish off the enemy unit with a spell and pick the phoenix back up from your trash to do it again the next turn. Vi + noxus hopeful can also lead to very traditional aggro starts except you can have these strong openers and then back them up with spells on your opponent's turn thanks to Annie's legend passive.




















































