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Hellbent is a term from Magic that refers to having no cards left in hand. This deck aims to do exactly that to push advantage with efficient units and moving around the board to keep the opponent from being able to hold. A majority of the points this deck will earn are through conquest, rather than holding. Vi is the main payoff for all the discard effects giving you a big early body to push advantage and then move with on a following turn to keep the enemy on the back foot. Make sure to spend as many of your cards as you can to trigger Jinx in the Beginning phase. If you happen to be holding "Grove of the G-Willow" you can draw with Jinx's Legend ability first and then from the hold effect, giving you more fuel for the fire!





















































