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Why need units when equipment double as them due to the glory of Sharima! You don't need units if you just have a bunch of equipement to generate sand soldiers, which become pretty strong with tricks + equipement atteched. This deck has a lot of draw so you almost always have a gear in hand so you can tap Azir every turn. You end up with a lot sand soldiers with this deck, I have never felt like I run low on sand soldiers and could really use some unit cards. Which allows us to run a bunch of spells for draw, ramp, tricks, hidden cards etc. Your Arise's are also really high value in this deck since you are almost always going to draw at least 1 and this deck has a ton of equipement. Big Closers are looking to end with Azir Accelerated or Grand Strategem. Although I went down to 1 GS because honestly you usually don't need it to win a game. TLDR: You use your equipement in place of units, you have a lot of draw and some tricks. You produce a ton of sand soldiers and always have cards in hand. You outpace most decks. Close with Azir Accelerated or Grand Strat.





















































