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This is the 2nd iteration of my original Ornn Deck. I fixed some issues where he was too slow against some of the faster decks. Main change is reducing blue Ornn to just 1 and be extra careful when playing it. I found during testing that rushing it out will cause me to lose if the opponent have an answer so now I don't play him T3 but in T4-5. This required me to have a very strong T1-3 to make up for this delay and thats where Dark Ice and Mask comes into play with 3x spirite mother as they sustain the midgame. You open with ornn forge and if you lose you go monument and if you win you go climb. There is a super opening hand in this variant in Ornn's forge. T1: Stalwart Poro > T2: Atlas, Equip Poro, Conq Ornn's Forge, Play Mask that is a 6-toughness poro on defense, which is hard to remove in T2 combat but it is also 5 toughness in lonely poro and 4 in sentry (not great as he is in 3 spell damage range)





















































