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Mommy Leona is as stunning as ever! Here is a quick MU guide: 1) Ahri : 60/40 Favored matchup, no side needed, just roll with the flow. Choose Determined as your CC to couter charms that's it. Beware of early Blitz, this can lose us the game if not dealt with right away. 2) Annie : 60/40 Favored matchup, side in Spirit Refuge and Defy, good to go with Zealot as a CC, a guaranteed late haste unit is going to be very good. 3) Darius : could be 70/30 or a 60/40 depending on their build, but we mostly just win, side in Defy and Spirit Refuge from removal and it's pretty easy. Zealot CC pref. 4) Garen : AUTOWIN! 5) Jinx : 50/50 or 60/40 depending on the build, difficult to catch up early, very important to highroll zhonyas and discipline to protect a turn two 4-drop from a rocket. If survive early, the rest of the game is quite easy. Zealot CC. 6) KaiSa : 40/60 most of the time. Game plan is to make them use as many recourses as humanly possible with Spirit Refuge game 2 and 3 + Defy, optional Windwalls depending on the build. Play carefuly, highrolling ZB is very good too for denying red KaiSa draw and points. Zealot CC. 7) Lee Sin : 60/40 Favored matchup, quite easy, Determined CC for charms and then we mostly win through stuns and haste pressure late game. No side needed 8) Leona : be honest, you have never played against other Leona players and, be real, you never will 9) Lux : AUTOWIN! 10) Yi : 70/30 Favored, we cook this guy so bad, it's not even funny, Determined CC solos the game herself. No side needed. 11) MF : 40/60 not a great matchup, everything can go wrong from a single sabotage or a mindsplitter. Game 1 we lose almost always, game 2-3 we side 3 Salvage and pray. Drummer is VITAL this matchup too. Zealot CC. 12) Sett : 50/50 or 60/40, could be difficult if they draw better than us, otherwise, they lose hand very quickly - deny their draw as much as possible and win from this advantage. ZB and Zealot combo wins the game. Zealot CC, no side (maybe a defy? or a salvage if they aurora build). 13) Teemo : 40/60 most of the time. I have to play more vs this, i have no clue how to play this mathcup for now... Mundo too big and singularity along with a watcher are painful. Side Windwalls i guess? 14) Viktor : 50/50 or 60/40 depending on a matchup. Windwalls and defy are necessary and then we roll them. Zealot CC. 15) Volibear : could be 40/60 or 70/30, depending on the build. Sometimes very easy matchup, ZB wins the game, side Salvage and roll, very good. However, other times they are playing hard control and that's very difficult to beat from if you don't have a right answer. Still figuring that one out. Zealot CC. 16) Yasuo : No idea, haven't played him like at all... Should be favored, i think.





















































