© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Baited hook for value using Deathknell and Karthus. BotRK gives +4 and triggers Deathknell. Gearhead doubles this to +8, and has the potential to be a sneaky accelerate 11 might unit. Hostile takeover can get you a free conquer, then you hook or deathgrip it away. Zaun Punk to spin into gear removal; sac a gold preferably. Harness Dragon and Trove Golem for late game spins off of a Mixologist or Gearhead with BotRK, Ornn, or maybe a large enemy unit you stole. ~~Unsung hero isn't as good at the start as it is in the Fiora Hook decks, but it has the potential to draw 4, 6, and technically 8 if you manage to get 3 Karthus out. 6 and 8 draws will probably not happen enough for those to make the decision to keep or replace her relevant. At face value shes a bad plundering poro early, but a good sac outlet and draw engine late.~~ (Plundering poro is better in this deck. After 4-5 nexus nights I never got the deathknell draw off Unsung Hero) Blue/Yellow leans more control, so I value the draw late game more than a possible 1-2 gold tokens, especially when there multiple other ways of getting them in this deck.





















































