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Made for 1v1s or 2v2s in mind. Ramp for the first few turns, letting opponent take priority and then create an unstoppable hold on a battlefield. No Ahri == Lose. Midgame is your best chance to create value from Ahri. Use all utility to eliminate threats early to protect Ahri. Yi is your strongest card at a potential 11 might and is a good option to use for Block.













































