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<p><strong><span style="font-size:13.999999999999998pt;font-family:Arial,sans-serif;">[guide][thoughts]</span></strong></p> <p><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Time of writing: Origins set, late Dec 2025:</span></u></strong></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">1st Place 32-man Skirmish Viktor (pretty consistent top 8 in other skirmishes leading up to this)</span></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">1st Place Nexus Night Viktor (am able to get consistent store creds even if not first)</span></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;"><span style="font-size:11pt;font-family:Arial,sans-serif;">1st Place 32-man Skirmish </span>Results:</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R1 GhaelWinds Yasou 1-2</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R2 Kaisa 2-0</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R3 Ramp Yi 2-1</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R4 Ramp Yi 2-0</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R5 Annie 2-0</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">--Top 8--</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R1 Viktor 2-0</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R2 Kaisa 2-1</span><br><span style="font-size:11pt;font-family:Arial,sans-serif;">R3 Annie</span></p> <p><br></p> <p><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Disclaimer:</span></u></strong></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Not a lot of TCG experience, but I did hit Masters in Runeterra.</span></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">I have only played around ~40 games of Viktor games up to now.</span></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">I am by no means a Viktor expert, but I would like to share with my fellow Viktors what I have experienced so far and what I believe are important.</span></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Even then, TCGs do eventually come down to luck of the draw and your opponent’s skill level, so with that in mind, let’s dive straight into it.</span></p> <p><br></p> <p><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">General Notes:</span></u></strong></p> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Downside:</span></strong></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">If you cannot swarm the base and score crucial points early before mid/late game, you will be fighting an uphill battle. Drawing the costly late game cards and combat tricks too early and not getting at least ONE SEAL feels really bad.</span></p> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Main Playstyle Notes:</span></strong><span style="font-size:11pt;font-family:Arial,sans-serif;"> (this should overtake any listed suggestions in other sections, but everything is situational in the end)</span></p> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">My Viktor has gloriously evolved from pure token generation and relying on Grand Strategem to swinging wide frugally and playing mind games with combat tricks</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">. This is the key takeaway with this decklist.</span></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">When going FIRST, you should ALWAYS just generate 1 token instead of playing your 2-drops.This is because on your second turn with 4 runes, there is a chance you do not have another 2-drop, and you are stuck with creating only a token on turn 2 and lose tempo. </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">(This is just particular to my decklist, because I am running on 6 2-costs)</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">(Yes you can maybe Sprite Mother, but we are assuming the worst case)</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">You should NEVER bring out Viktor unless you REALLY HAVE NOTHING BETTER TO DO. In the meta atm: Void Seeker in (Red Annie and Kaisa) and Charm (Green Yas, Ahri, Yi) he is too easy to kill, resulting in temp loss. I only bring him out late game when I know I can generate at least 2 tokens with trades on my turn or I have only a few cards in hard to guarantee win and can spare runes.</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Do smart trades. Play your non-recruits to trade if you dont have enough tokens (situational in the end tbh); otherwise, you should be conquering with “only” 1 token. YOUR VALUE IS NOT IN TOTAL MIGHT, BUT TOTAL BODIES. </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Unless you are holding to win, after a hold, use discretion to move units back to base. The only exception is purposely holding with Machine Evangel, because you force opponent to choose between giving you 3 recruits or give hold point.</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Unless you KNOW the opponent does not have anything that can fully conquer, you can potentially hold with multiple bodies. Math is hard, so do as you will. One of my favorite examples of this is (You are against Kaisa and you go first):</span></p> <ul> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Turn 1 with 2 runes: you create a token</span></p> </li> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Turn 2 with 3 runes: opponent draws dead and pass (for simplicity, they didn't have a 2-drop in hand to play)</span></p> </li> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Turn 3 with 4 runes: you Sprite Mother to send a 3-might Sprite to conquer a battlefield. you then move the turn-1 token to the same battlefield, making the total might 4.</span></p> </li> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Turn 4 with 5 runes: opponent plays Kaisa accelerated, but now they wouldn’t want to send it into your 4-might hold to do a useless trade into a 3-might Sprite that is going to die on your next turn, so they conquer the other field to draw.</span></p> </li> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Conclusion:</span></strong><span style="font-size:11pt;font-family:Arial,sans-serif;"> Instead of greeding and conquering 2 battlefields, you gained the same 2 points through conquering and holding, and the recruit lives, as opposed to the other scenario where both battlefields would be empty. (I’d rather not get into details on the fact that yes Sprite Mother can conquer the field that the Sprite held to get you to 3 … it’s just bad tempo)</span></p> </li> </ul> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">You should not Hidden Blade the opponent UNLESS you are at 6 points or they are about to win</span><span style="font-size:11pt;font-family:Arial,sans-serif;"> </span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">To win (true for any deck really), our goal is to reach 6 points asap, then either:</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Pull back all units and double conquer at 6 points.</span></p> <ul> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Win con: Grand Strategem, Royal Decree, Watcher, any kill spells</span></p> </li> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">If able, leave a token at each battlefield to spread opponent thin</span></p> </li> </ul> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Hold a battlefield when you are at 7 points.</span></p> <ul> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Win con: Grand Strategem, Hidden Blade, combat tricks</span></p> </li> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">I would still leave a few units in base in case anything bad happens</span></p> </li> </ul> </li> </ul> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Important Tricks/Reminders:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">You can Cull the Weak when you have no units to kill one of your opponent’s</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Cull the Weak DOES NOT TARGET</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Back To Back NEEDS at least 2 units for targets. There is no Erata atm specifying it can target 1, so be careful on that. I have lost a game due to losing hold thinking I got it.</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Note on Seals, you can:</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Tap the seal to bring out other seals</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*** You can float a rune, then recycle the exhausted rune for the Seal, then play units such as Vanguard Captain and Machine Evangel for “one rune less” by using the float rune. The STRONGEST going-second play on your turn 1 with 3 runes is to bring out the Seal of Unity with Vanguard Captain and 2 recruits.</span></p> </li> </ul> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Runes:</span></strong></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;"> </span><span style="font-size:11pt;font-family:Arial,sans-serif;">Due to running more combat tricks, I have decided to go down from 7 order runes to 6. "Perfectly balanced, as all things should be"</span></p> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Battlefield:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Dreaming Tree (always use for first match)</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">This is the reason why the main deck has 8 target-your-own-unit cards (3 Stupefy, 3 Hidden Blades, 2 Back to Back)</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">You should always be Hidden Blading and Stupefying your own units here UNLESS you are 100% sure you can trade</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Yes, this battlefield might also be good for the opponent, but in the end it should be a tug of war and a battle of wits. Just worry about its value to you.</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Vilemaw’s Lair (usually for when you are going second, used after you win Dreaming Tree since opponent will likely want to go first)</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Just neutral and a good counter to move decks. I love conquering with a token here and sending Machine Evangel to anchor. The opponent has to deal with it.</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Trifarian War Camp (usually for when you are going first)</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Really good into Red decks to, for example, buff your Machine Evangel or Viktor out of lethal 4 dmg spell range, and your number of units to trade into your opponent.</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">On the flip side, be aware of your Riptide Rex/Singularity not being able to kill because you forgot the opponent is at 7 might, not 6 anymore :(</span></p> </li> </ul> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Main Deck:</span></strong></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;"> </span><span style="font-size:11pt;font-family:Arial,sans-serif;">With my current deck right now, I would say the only things that are not really stables right now are the following: They are meant to be sideboarded situationally imo (which I will go into in the Matchups section) or if you feel like replacing them, feel free.</span></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Back to Back - 2: (purely to mess with opponents and proc Dreaming tree. Should keep 1 even when sideboarding UNLESS against Big Unit decks, which will be useless)</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Smoke Screen - 2: (purely to mess with opponents. Should keep 1 even when sideboarding UNLESS against Big Unit decks, which will be useless)</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Imperial Decree - 1: (tbh not 100% sure about this one. Because you dont have 3 salvages initially into AURORA, this and Grand Strategem is here as deterrent)</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Riptide Rex - 1: (you lose HUGE TEMPO if the dmg doesnt kill, so at least you get a body now)</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Singularity - 1: (it used to be 3 singularities, but you lose HUGE TEMPO if they can counter somehow. There is 1 more in sideboard to replace Rex when you are not into Kaisa OR Aurora)</span></p> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Sideboard:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Retreat - 1: Put in main deck against Viktor and Kaisa to get token generators back and avoid the Blue and Red kill spells in some scenarios</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Salvages - 3: Put in main deck against Aurora and honestly maybe 1 or 2 into gears like Zhonya’s Hourglass</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Smoke Screen - 1: Put in main deck to replace Back-to-Back into agro/combat decks. Feels good to trade opponent units into tokens.</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Imperial Decree - 1: Put in main deck into the big bois.</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Vanguard Attendant - 1: Put in main deck into aggro decks as surprise. It was alright</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">(Note: Proving Ground card. Can be replaced with Sprite Mother.)</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Singularity -1: Put in main deck into Retreat-less decks to board clear, not if they are too big, which you should be prioritizing Royal Decree</span></p> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Ideal Opening Hand:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">The Hand: </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Seal </span><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">(YOU PRAY FOR THIS)</span></strong><span style="font-size:11pt;font-family:Arial,sans-serif;"> - 1 </span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Token Generator (Vanguard Captain pref, or Machine Evangel) - 1 </span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Any 2 Cost - 1 </span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">(Anything really, probably a combat trick here, Stupefy) - 1</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">The Mulligan: (depends on matchup) </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Aggro:</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> Might be controversial, but I think development is important, so lowkey mull the Strategem/Decrees (since you need to have units first), but maybe not the Watcher. If against Kaisa, I personally also mull Singularity.</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">MidRange:</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> (no suggestions)</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Ramp:</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> (no suggestions)</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Aurora:</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> (no suggestions, but you will need to look for Salvages fast)</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Mirror:</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> Remove all 3 Cull the Weak</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">In General:</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> The one for sure I mull is Consult the Past. It’s a dead card in hand for too long. You have other draw mechanics, and you need to develop board. (ONLY EXCEPTION is if you are against Aroura, and you have seal in hand to use it early on)</span></p> </li> </ul> </li> </ul> <p><br></p> <p><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Matchups: </span></u></strong></p> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Generally:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*** I believe </span><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Purple</span></u></strong><span style="font-size:11pt;font-family:Arial,sans-serif;"> is Viktor’s vice. Anticipating dmg and combat tricks from Red, Blue, Yellow, Green, and Orange is pretty straight forward, but I personally have a hard time predicting Purple </span><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">MOVING</span></u></strong><span style="font-size:11pt;font-family:Arial,sans-serif;"> cards. </span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Going second</span></u></strong><span style="font-size:11pt;font-family:Arial,sans-serif;"> in games does not actually feel bad, since you can actually get your token generators out 1 turn earlier compared to going first. (And I won my skirmish going second every round, not by choice of course). Still choose to go first if possible.</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">If the opponent deck is aggro, good luck. Try to force their kill spells on tokens by scoring early and leave runes up to make them do unfavorable trades into tokens at battlefields. </span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">If the opponent deck is mid range, I’d rely on the combat tricks and kill spells more than ever. Time to big brain with trades</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">If the opponent deck runs big bois, you should be able to win by creating bodies and relying on Strategem and Royal Decree. Put salvages in to replace combat tricks if it’s Aurora</span></p> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Challenging Matchups:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Annie (Aggro)</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">: </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Combat Tricks and Singularity</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Smoke screen for Vayne and some other stuff</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Save a Hidden Blade against their usual win-con in late game: Vi</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Machine Evangel and Singularity will be your friend here, as against most decks. Only problem is they are a bit slow, so I pray you can have a good early board to back them up. </span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Rex only targets the battlefield, and they could Flash/Fight or Flight/Gust, so not advised</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Yasou (GhaelWinds version)</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">: </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">THE BRAIN WILL HURT.</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Combat tricks, especially Smoke Screening Yas when he moves to battlefield. </span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Be aware of the Ganking Battlefield: Windswept Hilllock. You will most likely need to lock that down for that game.</span></p> <ul> <li style="list-style-type:square;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">In case you didn’t know, you can move Ganking units from the battlefield and Readied units from the base at the SAME time to the other other battlefield for showdown.</span></p> </li> </ul> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Kai'Sa (Aggro)</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">: </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Combat Tricks and Rex</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Must conquer points and play smart with bodies to anticipate Rain. At time of writing, I am 5-0 into Kaisa (some were experimental and not meta), but in all the instances where I beat them, I had more points than them when they had enough runes to Rain. I was able to basically trade with all their units and they had nothing to do on their Rain turn. It is very important to just develop a board.</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">You will lose if you Singularity their Kaisa/Darius and they retreat, so that is why I went down to 1 and placed in a Rex to have at least a body in case. Against Annie Singularity is okay</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Sett</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">:</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Singularity will be your best friend here, but make sure you have some temp to back up spamming them</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Very annoying tbh, Need to really get those points early and use your removals to at least push his big units back to base to score nifty points. Then can swarm to win with your win cons.</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Viktor</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;"> (Mirror):</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Combat tricks</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Take out all the Cull the Weak after game 1</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Ngl, it REALLY comes down to draw luck and going FIRST is important. Whoever generates more tokens wins.</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">The art of trading is very important here. Whoever has more bodies win in the end</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Do not stack/hold if possible except with Machine Evangel. I have been Watchered before and you basically lose.</span></p> </li> </ul> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Easier/Even Matchups:</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Aurora (Yi/MF)</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">: </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Decree and Strategem should be enough to deal with big units late game</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Main deck the Salvages and you should be fine tbh</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">I would personally take out 1 if not both Watchers, as *Decree and Strategem are your main tools. Sprite Mother has the accelerate you are looking for.</span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Miss Fortune (non-Auroras)</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">: </span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">As always, don't swarm when holding, even when trading due to Bullet Time </span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Mindsplitter and Sabotages are annoying, but I don’t think you really need Strategem to win if you play right. Watcher would be enough, if needed. </span></p> </li> </ul> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Master Yi (non-Auroras)</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">:</span></p> <ul> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">*Combat tricks</span></p> </li> <li style="list-style-type:circle;font-size:11pt;font-family:Arial,sans-serif;"> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Usually they have a single unit that will be at 2 or 3 might, and a rune or two up to bring the might to 4 or 5 (which will be 6 7 (our generation is cooked) when defending). I would swing in FIRST to make them at their max might then Smoke Screen so you can trade even using a non-token unit, then conquer with a token</span></p> </li> </ul> </li> </ul> <p><strong><span style="font-size:11pt;font-family:Arial,sans-serif;">Unsure Matchups: (usually due to lack of playtesting)</span></strong></p> <ul> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Ahri</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">: I don’t run Siphon Power anymore into her, and she might have Fox Fire for board wipe. Just don’t get too greedy when board swarming her. MATH MATTERS</span></p> </li> <li style="list-style-type:disc;font-size:11pt;font-family:Arial,sans-serif;"> <p><u><span style="font-size:11pt;font-family:Arial,sans-serif;">Any other Legends</span></u><span style="font-size:11pt;font-family:Arial,sans-serif;">:anything not in meta should not be a problem tbh</span></p> </li> </ul> <p><br></p> <p><strong><u><span style="font-size:11pt;font-family:Arial,sans-serif;">References:</span></u></strong></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">At the time of writing, there were only 2 YT videos that I am aware of going over their 1st Skirmish Viktor.I want to give a shoutout to them for some of the inspiration:</span></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Seals Variant Deck by The Rising Turtle: </span><a href="https://www.youtube.com/watch?v=uC9K8DewtoQ&t=296s"><u><span style="font-size:11pt;font-family:Arial,sans-serif;">https://www.youtube.com/watch?v=uC9K8DewtoQ&t=296s</span></u></a></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">No Seal Variant Deck by Team Gank Ninja: </span><a href="https://www.youtube.com/watch?v=Rp_wR9TixgI&t=213s"><u><span style="font-size:11pt;font-family:Arial,sans-serif;">https://www.youtube.com/watch?v=Rp_wR9TixgI&t=213s</span></u></a></p> <p><br></p> <p><span style="font-size:11pt;font-family:Arial,sans-serif;">Great Viktor Primer/Write-up (covering points that I have missed) by Dr. Careca: </span><a href="https://docs.google.com/document/d/1eOaK1c6oEhtVsMcEnCQPtJZxvuNj5hCo1JOQLGWqwUc/edit?usp=sharing"><u><span style="font-size:11pt;font-family:Arial,sans-serif;">https://docs.google.com/document/d/1eOaK1c6oEhtVsMcEnCQPtJZxvuNj5hCo1JOQLGWqwUc/edit?usp=sharing</span></u></a></p> <p><br></p>





















































